JM120 - Do TTRPGs Even Need Ability Scores?

What if I told you your tabletop RPG doesn’t need skills… or stats… or even weapon proficiencies? Today we commit a little RPG heresy—and ungovern the cylinder. The Jaunty Mantis returns with another episode of chaotic brilliance, high-level RPG design debate, and extremely questionable metaphors.

Today, Jesse and Matty tackle a deceptively simple question: Do tabletop RPGs actually need their core features? Ability scores, skill systems, weapon proficiencies—are they essential, or are they just D&D legacy baggage we keep carrying around? Along the way we detour into Rifts (of course), Pendragon, Cypher System, Dungeon World, and a whole lot of “players will self-regulate anyway,” plus Cad Bane impressions, Star Wars hot takes, and an alarming amount of content centered around “ungoverning the cylinder.”

If you're a curious gamer, game designer, TTRPG theorist, or someone who just likes watching nerds lovingly complain about Palladium Books, you’re in the right place.

Send us your questions at jauntymantis@gmail.com Like, subscribe, and forcibly ungovern your cylinder responsibly.

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JM121 - Draw Steel: Our Messy Review of an Awesomely Bloated RPG

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JM119 - Vampires, Grimdark, and Ghosts in Galveston