In this episode of The Jaunty Mantis, we riff on mechanical ways to make dinosaurs stand out at the table — beyond simple reskins or bigger HP pools. They cover size & reach, zone-based combat, fear/horror mechanics, animal companions and mounts, pack tactics, and inspiration from other RPG systems (Rifts, Exalted, 4E, Runehammer).
Read MoreWhat happens when dinosaurs, blood magic, and gothic horror collide?
Read MoreWhy make a universal RPG when you can make one that’s about something specific?
Indie legend Jared Sorensen (Inspectres, Lacuna) joins The Jaunty Mantis to share design wisdom, industry takes, and new projects.
Jesse and Chris continue exploring the fusion of wargaming and role-playing with Warhammer 40k Crusade campaign ideas and a dive into Forbidden Psalm. They share narrative strategies, hobby enthusiasm, and lessons from chaotic skirmishes.
Read MoreJoin us for a roundtable deep dive into Modiphius' 2d20 system. We unpack mechanics like Momentum, and Threat across games like Dune, Fallout, and Star Trek Adventures—with plenty of hot takes and irreverent laughs. Perfect for players and GMs curious about what makes 2d20 tick.
Read MoreLearn how to craft a compelling elevator pitch that sets the tone for your TTRPG campaign. This quick guide helps you hook your players, align expectations, and build excitement from your very first Session Zero. Perfect for GMs who want to start strong and keep players engaged.
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