JM130 - Danger & Death
This episode is al all about danger and death in ttrpgs
JM129 - Always Split the Party? | GM Advice for Better RPG Storytelling
Should you really never split the party?
JM128 - Our Tabletop Gaming Goals for 2026
JM127 - Session endings: are yours satisfying?
Ending a tabletop RPG session can feel awkward, rushed, or flat—even when the rest of the game was great.
JM126 - What’s the Point of Roleplaying Games? | Power, Story, Violence & Community
Why do we play tabletop roleplaying games? In this episode of Jaunty Mantis, we dive deep into the philosophy of RPGs—exploring power fantasy, collaborative storytelling, violence as conversation, rules vs. narrative, and why dice-driven games feel so different from novels, improv, or video games.
JM125 - Don’t Cancel the Game: Creative Fixes for Missing Players
What happens when a player can’t make it—and the story needs them? In this episode of Jaunty Mantis, Jesse, Matty, and Chris tackle one of tabletop gaming’s most frustrating problems: last-minute absences. From running flashbacks and side games to stealing scenes, leaning into OSR one-shots, and even letting story beats happen without the missing player, the crew shares hard-earned advice, devilish ideas, and genuinely practical GM techniques.
JM124 - Are Serious TTRPG Campaigns Even Possible? Humor, Emotion & Storytelling in RPGs
Can a tabletop RPG ever be fully serious — or is humor baked into the DNA of playing with your friends?
JM123 - Traveller RPG Character Creation
Cybernetic heartbreak, social disasters, noble nepo babies, improvised space romance, mishaps that should have been fatal, and the wild joy of letting dice determine your fate. The Jaunty Mantis crew spirals into utter chaos building Traveller RPG characters. Buckle up — it gets weird
JM122 - The Open Table Manifesto from The Alexandrian
Can an open table completely change the way you run RPGs? The Jaunty Mantis crew dives into The Alexandrian’s Open Table Manifesto to explore how it reshapes campaigns, players, and prep.
JM121 - Draw Steel: Our Messy Review of an Awesomely Bloated RPG
Jaunty Mantis here — and today we’re tackling a massive 96 oz steak of an RPG. We read the entire Draw Steel book so you don’t have to. Is it genius? Is it too much? Let’s find out.
JM120 - Do TTRPGs Even Need Ability Scores?
What if I told you your tabletop RPG doesn’t need skills… or stats… or even weapon proficiencies? Today we commit a little RPG heresy—and ungovern the cylinder.
JM119 - Vampires, Grimdark, and Ghosts in Galveston
Ever wonder what happens when your Nosferatu fashion designer fails a feeding roll? The Jaunty Mantis dives deep into the blood-soaked streets of Galveston and the creative chaos of running Vampire: The Masquerade.
JM118 - Social Encounters, Combat Flow, & Character Evolution
What if your TTRPG character suddenly told you they were more than you ever imagined—and what if your RPG's combat and social rules were holding you back?
Jaunty Mantis 117 - Predation RPG Review – Dinosaurs, Time Travel & the Cypher System
What happens when you mix time travel, cybernetics, and dinosaurs — and then get stuck 90 million years in the past? We’re diving into Predation, the wildest RPG you’ve never played.
Jaunty Mantis 116 - How to Make Dinosaur Encounters Feel Different in TTRPGs
In this episode of The Jaunty Mantis, we riff on mechanical ways to make dinosaurs stand out at the table — beyond simple reskins or bigger HP pools. They cover size & reach, zone-based combat, fear/horror mechanics, animal companions and mounts, pack tactics, and inspiration from other RPG systems (Rifts, Exalted, 4E, Runehammer).
Jaunty Mantis 115 - Dinosaur Domains & Blood Magic | Designing Prehistoric Horror in D&D 5e
What happens when dinosaurs, blood magic, and gothic horror collide?
Jaunty Mantis 114 - Turning Prehistoric Power into Epic Settings and Characters
Oral History of TTRPGs: Richard Dansky on Wraith & Writing Across Media
D&D 4E’s Resurgence: Skill Challenges, Bloodied Condition, and the Dark Sun Connection