Hot Takes in Hyperspace: Our Controversial Review of Star Wars: Skeleton Crew* | Bonus Episode
Buckle up, because we’re diving headfirst into the full season of Star Wars: Skeleton Crew—and we’ve got opinions. In this episode, we deliver our unfiltered, controversial review of the series, breaking down what worked, what didn’t, and why it’s sparking so much debate among fans. From character arcs and pacing to its place in the larger Star Wars universe, we’re not holding back. Whether you loved it, hated it, or are still on the fence, join us for a deep dive that’s sure to ruffle a few feathers in the galaxy far, far away.
BONUS - Jesse's Galveston Vampire Game
In this bonus episode, Jesse falls in love with Galveston Texas and becomes inspired to plan a Vampire game.
BONUS - How To Get GOOD Gamer Feedback
In this bonus episode, the boys discuss the awkward proposal of asking for feedback for both GMs and players.
S4:E12 - How To Introduce A New Game
Whether your tired of D&D or inspired by an exciting new purchase , it can sometimes be difficult to introduce a new game to your group.
S4:E11 - Rethinking PC Roles
Looking to spice up your pirate or thieves guild D&D campaign.? Why not use roles in addition to classes! In this episode, Jesse and Matty discuss new thoughts on PC roles - unnecessary complication or assets for your players?
S4:E10 - Addressing Player Types
Jesse and Matty discuss the types of players you might find at your gaming table. How to identify them, how to tailor your game for them, how to deal with disruptions and challenges.
Bonus Episode - The One About LARPing
S4:E9 - Encounter Difficulty
The boys discuss some tips for taking a lighter approach to encounter design for combats
S4:E8 - World Building Without Homework
The boys discuss some tips for building up the world of your setting with player involvement and minimal homework.
S4:E7 - When Is It Appropriate To Say No?
The boys discuss scenarios and best practices for Game Masters to recognize and address situations when they should say “No-but” instead of “Yes-and”.
S4:E6 - Making Aliens Interesting
The boys explore ideas and methods for designing truly alien lifeforms for your science fiction and fantasy games.
S4:E5 - Handling IP In A Role Playing Game
Jesse and Matty explore the appeal and pitfalls of gaming in established intellectual properties.
S4:E4 - Handling Boredom At The Table
The boys discuss the circumstances around player boredom and how GMs should assess and handle it.
S4:E3 - Ending A Campaign
The boys discuss ending long running campaigns
S4:E2 - Our Gaming Inspirations
The boys discuss the media that inspires their GMing style
S4:E1 - Resources For Newish GMs
The boys discuss games, mechanics, and GMing resources that helped them level up.
Bonus - Burning Down The House
Wheat happens when your PCs bypass critical encounters of your game?
Bonus - Workshopping Character Concepts With The DM
Here is an example of how we workshop a character concept for the DM’s campaign.
Bonus - Is D&D Beyond STILL The Best Thing About 5E?
The boys discuss the merits of D&D Beyond as a platform and its value add to the overall D&D franchise.
Bonus - RPG Bucket Lists
Matty experiences a gaming midlife crisis and realizes he’s never attempted a 1 to 20 level D&D campaign. Jesse makes fun of him for reversing his opinions about 5e D&D. The two begin debating the concept of a Gaming Bucket List.