Thinking about running an evil D&D campaign but not sure if it’s the right move? In this episode, we dive into the allure and challenges of embracing the dark side. We’ll discuss what makes an evil campaign work, potential pitfalls to avoid, and how to keep the story engaging without descending into chaos. From moral dilemmas to party dynamics, we explore whether running an evil campaign can be as fun (and meaningful) as it sounds—or if it’s a recipe for disaster.
Read MoreRunning a D&D one-shot can be a thrilling challenge—condensing epic storytelling, memorable characters, and satisfying gameplay into just a few hours. In this episode, we break down how to design and run effective one-shots, from crafting tight plots and dynamic encounters to managing pacing and player expectations. Whether you’re prepping for a convention, introducing new players, or just looking for a low-commitment game night, we’ve got tips and tricks to help you deliver an unforgettable adventure in a single session.
Read MoreBuckle up, because we’re diving headfirst into the full season of Star Wars: Skeleton Crew—and we’ve got opinions. In this episode, we deliver our unfiltered, controversial review of the series, breaking down what worked, what didn’t, and why it’s sparking so much debate among fans. From character arcs and pacing to its place in the larger Star Wars universe, we’re not holding back. Whether you loved it, hated it, or are still on the fence, join us for a deep dive that’s sure to ruffle a few feathers in the galaxy far, far away.
Read MoreIn this bonus episode, Jesse falls in love with Galveston Texas and becomes inspired to plan a Vampire game.
Read MoreIn this bonus episode, the boys discuss the awkward proposal of asking for feedback for both GMs and players.
Read MoreWhether your tired of D&D or inspired by an exciting new purchase , it can sometimes be difficult to introduce a new game to your group.
Read MoreLooking to spice up your pirate or thieves guild D&D campaign.? Why not use roles in addition to classes! In this episode, Jesse and Matty discuss new thoughts on PC roles - unnecessary complication or assets for your players?
Read MoreJesse and Matty discuss the types of players you might find at your gaming table. How to identify them, how to tailor your game for them, how to deal with disruptions and challenges.
Read MoreThe boys discuss some tips for taking a lighter approach to encounter design for combats
Read MoreThe boys discuss some tips for building up the world of your setting with player involvement and minimal homework.
Read MoreThe boys discuss scenarios and best practices for Game Masters to recognize and address situations when they should say “No-but” instead of “Yes-and”.
Read MoreThe boys explore ideas and methods for designing truly alien lifeforms for your science fiction and fantasy games.
Read MoreJesse and Matty explore the appeal and pitfalls of gaming in established intellectual properties.
Read MoreThe boys discuss the circumstances around player boredom and how GMs should assess and handle it.
Read MoreThe boys discuss ending long running campaigns
Read MoreThe boys discuss the media that inspires their GMing style
Read MoreThe boys discuss games, mechanics, and GMing resources that helped them level up.
Read MoreWheat happens when your PCs bypass critical encounters of your game?
Read MoreHere is an example of how we workshop a character concept for the DM’s campaign.
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