S5:E1 - Dinosaurs & TTRPGs: Prehistoric Adventures at Your Table!
What happens when you combine the awe of dinosaurs with the storytelling magic of tabletop RPGs? I
Is Gaming Fiction Worth Reading? | Bonus Episode
In this episode, we dive into the often-debated world of roleplaying game fiction. From Dragonlance to Forgotten Realms, RPG tie-in novels have carved out a unique niche in speculative fiction—but are they genuinely compelling reads or just glorified game manuals?
TTRPG Gaming Goals for 2025: Leveling Up Your Table | Bonus Episode
As a new year begins, it’s the perfect time to reflect on past campaigns and set fresh goals for your tabletop adventures. In this episode, we discuss TTRPG gaming goals for 2025—whether it’s mastering a new system, becoming a better GM, creating richer characters, or finally finishing that long-running campaign.
Breaking the Recap Routine: Do We Really Need Session Summaries? | Bonus Episode
Tired of recapping every TTRPG session? You’re not alone. In this episode, we explore the growing desire to ditch traditional session summaries and why they might be more of a burden than a benefit.
Should I Run An Evil D&D Campaign? | Bonus Episode
Thinking about running an evil D&D campaign but not sure if it’s the right move? In this episode, we dive into the allure and challenges of embracing the dark side. We’ll discuss what makes an evil campaign work, potential pitfalls to avoid, and how to keep the story engaging without descending into chaos. From moral dilemmas to party dynamics, we explore whether running an evil campaign can be as fun (and meaningful) as it sounds—or if it’s a recipe for disaster.
Mastering the Art of the One-Shot: How to Run D&D Adventures in a Single Session | Bonus Episode
Running a D&D one-shot can be a thrilling challenge—condensing epic storytelling, memorable characters, and satisfying gameplay into just a few hours. In this episode, we break down how to design and run effective one-shots, from crafting tight plots and dynamic encounters to managing pacing and player expectations. Whether you’re prepping for a convention, introducing new players, or just looking for a low-commitment game night, we’ve got tips and tricks to help you deliver an unforgettable adventure in a single session.
Hot Takes in Hyperspace: Our Controversial Review of Star Wars: Skeleton Crew* | Bonus Episode
Buckle up, because we’re diving headfirst into the full season of Star Wars: Skeleton Crew—and we’ve got opinions. In this episode, we deliver our unfiltered, controversial review of the series, breaking down what worked, what didn’t, and why it’s sparking so much debate among fans. From character arcs and pacing to its place in the larger Star Wars universe, we’re not holding back. Whether you loved it, hated it, or are still on the fence, join us for a deep dive that’s sure to ruffle a few feathers in the galaxy far, far away.
BONUS - Jesse's Galveston Vampire Game
In this bonus episode, Jesse falls in love with Galveston Texas and becomes inspired to plan a Vampire game.
BONUS - How To Get GOOD Gamer Feedback
In this bonus episode, the boys discuss the awkward proposal of asking for feedback for both GMs and players.
S4:E12 - How To Introduce A New Game
Whether your tired of D&D or inspired by an exciting new purchase , it can sometimes be difficult to introduce a new game to your group.
S4:E11 - Rethinking PC Roles
Looking to spice up your pirate or thieves guild D&D campaign.? Why not use roles in addition to classes! In this episode, Jesse and Matty discuss new thoughts on PC roles - unnecessary complication or assets for your players?
S4:E10 - Addressing Player Types
Jesse and Matty discuss the types of players you might find at your gaming table. How to identify them, how to tailor your game for them, how to deal with disruptions and challenges.
Bonus Episode - The One About LARPing
S4:E9 - Encounter Difficulty
The boys discuss some tips for taking a lighter approach to encounter design for combats
S4:E8 - World Building Without Homework
The boys discuss some tips for building up the world of your setting with player involvement and minimal homework.
S4:E7 - When Is It Appropriate To Say No?
The boys discuss scenarios and best practices for Game Masters to recognize and address situations when they should say “No-but” instead of “Yes-and”.
S4:E6 - Making Aliens Interesting
The boys explore ideas and methods for designing truly alien lifeforms for your science fiction and fantasy games.
S4:E5 - Handling IP In A Role Playing Game
Jesse and Matty explore the appeal and pitfalls of gaming in established intellectual properties.
S4:E4 - Handling Boredom At The Table
The boys discuss the circumstances around player boredom and how GMs should assess and handle it.
S4:E3 - Ending A Campaign
The boys discuss ending long running campaigns